The current incarnation of Red Team Journal looks like a very promising site and I hope they start to post more often. They don't deal directly with gaming, but many of the concepts they discuss with respect to red teaming and alternate analysis are directly applicable to the study of gaming.
As an example, hypergame analysis (an extension of game theory developed by Peter Bennett) is a way of thinking about conflicts where the two sides perceive themselves as playing different games (in the game theoretic sense*). The perceived rules, outcomes, and decisions may vary significantly between the participants. Some actors may correctly perceive (completely or incompletely) that their opponents perceive the conflict very differently, while others may (incorrectly) believe that both sides share the same basic framework. Fourth generation warfare is marked by this kind of split perspective, in contrast to more traditional forms of warfare where both sides largely shared the same basic assumptions and perception of the conflict. Representing that kind of split perspective in a game (not in the game theoretic sense) is a challenge, as discussed previously here. Hypergame analysis might provide some insight into how to structure this kind of exercise, and I hope that RTJ returns to the subject at some point.
* Once again, the terminological issue of gaming vs. game theory rears its ugly head.
Showing posts with label game theory. Show all posts
Showing posts with label game theory. Show all posts
Monday, March 16, 2009
Thursday, March 5, 2009
Game theory courses (and some learning by doing... in Starcraft)
Game theory doesn't have anything directly to do with the political/military gaming this blog is about, but it's a useful tool in conceptualizing strategic interaction, which can come in very handy. Academic Earth has posted video of the lectures from two different elementary game theory courses, one from Yale, the other from Berkeley. The Berkeley course only has one lecture posted so far, but the Yale course appears to be complete. However, the Berkeley course offers something unique: it is the first class to be taught from the perspective of the video game Starcraft. The strategic interaction within the game forms the basis for the course's explanations of the basics of game theory, and familiarity with the game is highly recommended for students taking the class. I'm not sufficiently familiar with Starcraft to fully appreciate this, but it's a fascinating concept. The class website is here, with more information. It's enough to make me consider trying to hunt down a copy of the game.
For a more complete explanation of the difference between gaming and game theory and an example of how game theory and gaming together can complement each other as analytic tools, see the section of this post describing an article by Paul Bracken that utilizes both.
For a more complete explanation of the difference between gaming and game theory and an example of how game theory and gaming together can complement each other as analytic tools, see the section of this post describing an article by Paul Bracken that utilizes both.
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